[Author]
Author = Coffee Man
[Description]
Description = The Union fucking Depository! Alright, I've been planning all night so don't fuck this up... I've given you some cash, upgrade the getaway vehicle with it first. Then park it at the planned location. The manager has arranged for the loot to be left just outside of the place. Soon as that bag leaves that room, alarms will trigger so make sure you're ready...
[Objectives]
Objectivescount = 41

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -390.9888
Objectives[0]positionY = -123.6551
Objectives[0]positionZ = 38.68559
Objectives[0]Heading = 235
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -387.6158
Objectives[0]mission_Vehicles[0]positionY = -128.0709
Objectives[0]mission_Vehicles[0]positionZ = 38.07498
Objectives[0]mission_Vehicles[0]Heading = 300.0055
Objectives[0]mission_Vehicles[0]Name = Turismo R
Objectives[0]mission_Vehicles[0]Model = turismor
Objectives[0]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[0]SecondaryColor = HotPink
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[1]positionX = -161.9889
Objectives[0]mission_Vehicles[1]positionY = -609.1333
Objectives[0]mission_Vehicles[1]positionZ = 32.01516
Objectives[0]mission_Vehicles[1]Heading = 250.012
Objectives[0]mission_Vehicles[1]Name = Intruder
Objectives[0]mission_Vehicles[1]Model = intruder
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = -156.2135
Objectives[0]mission_Vehicles[2]positionY = -593.5598
Objectives[0]mission_Vehicles[2]positionZ = 32.16328
Objectives[0]mission_Vehicles[2]Heading = 69.04549
Objectives[0]mission_Vehicles[2]Name = Kuruma (Armored)
Objectives[0]mission_Vehicles[2]Model = kuruma2
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 14
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -391.0033
Objectives[0]mission_Pickup_Props[0]positionY = -123.5833
Objectives[0]mission_Pickup_Props[0]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -391.0033
Objectives[0]mission_Pickup_Props[1]positionY = -123.5833
Objectives[0]mission_Pickup_Props[1]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -391.0033
Objectives[0]mission_Pickup_Props[2]positionY = -123.5833
Objectives[0]mission_Pickup_Props[2]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[3]Value = 1000
Objectives[0]mission_Pickup_Props[3]positionX = -391.0033
Objectives[0]mission_Pickup_Props[3]positionY = -123.5833
Objectives[0]mission_Pickup_Props[3]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 200
Objectives[0]mission_Pickup_Props[4]positionX = -391.0033
Objectives[0]mission_Pickup_Props[4]positionY = -123.5833
Objectives[0]mission_Pickup_Props[4]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 200
Objectives[0]mission_Pickup_Props[5]positionX = -391.0033
Objectives[0]mission_Pickup_Props[5]positionY = -123.5833
Objectives[0]mission_Pickup_Props[5]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[6]Value = 1100
Objectives[0]mission_Pickup_Props[6]positionX = -391.0033
Objectives[0]mission_Pickup_Props[6]positionY = -123.5833
Objectives[0]mission_Pickup_Props[6]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[7]Value = 1000
Objectives[0]mission_Pickup_Props[7]positionX = -391.0033
Objectives[0]mission_Pickup_Props[7]positionY = -123.5833
Objectives[0]mission_Pickup_Props[7]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 10
Objectives[0]mission_Pickup_Props[8]positionX = -391.0019
Objectives[0]mission_Pickup_Props[8]positionY = -123.6496
Objectives[0]mission_Pickup_Props[8]positionZ = 38.18558
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[9]Value = 20
Objectives[0]mission_Pickup_Props[9]positionX = -391.0032
Objectives[0]mission_Pickup_Props[9]positionY = -123.6144
Objectives[0]mission_Pickup_Props[9]positionZ = 38.18559
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[10]Value = 100
Objectives[0]mission_Pickup_Props[10]positionX = -391.0102
Objectives[0]mission_Pickup_Props[10]positionY = -123.4635
Objectives[0]mission_Pickup_Props[10]positionZ = 38.18561
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -99.99992
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[11]Value = 85000
Objectives[0]mission_Pickup_Props[11]positionX = -388.4607
Objectives[0]mission_Pickup_Props[11]positionY = -126.2914
Objectives[0]mission_Pickup_Props[11]positionZ = 38.1826
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -155
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = -191.4122
Objectives[0]mission_Pickup_Props[12]positionY = -654.0295
Objectives[0]mission_Pickup_Props[12]positionZ = 39.98927
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 84.99992
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = -190.9154
Objectives[0]mission_Pickup_Props[13]positionY = -652.9843
Objectives[0]mission_Pickup_Props[13]positionZ = 39.98927
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 19.99992
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -828.2169
Objectives[1]positionY = 170.1582
Objectives[1]positionZ = 69.17698
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FHPRA_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the Getaway Vehicle.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -386.5858
Objectives[2]positionY = -125.4077
Objectives[2]positionZ = 37.68297
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = -1
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Upgrade and Customize the Getaway Vehicle for the heist...
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -356.8119
Objectives[3]positionY = -134.5204
Objectives[3]positionZ = 37.93148
Objectives[3]Heading = 255
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = True
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Make sure you're ready and park the Getaway Vehicle close to Union Depository.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -163.7386
Objectives[4]positionY = -613.3147
Objectives[4]positionZ = 31.42449
Objectives[4]Heading = 440
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -829.0742
Objectives[5]positionY = 165.8354
Objectives[5]positionZ = 68.52635
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = False
Objectives[5]MissionSettings_StopMusic = True
Objectives[5]MissionSettings_Music = FHPRA_START
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Get in the Decoy Vehicle.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = -165.6495
Objectives[6]positionY = -608.1694
Objectives[6]positionZ = 31.42449
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = -1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -832.241
Objectives[7]positionY = 162.2034
Objectives[7]positionZ = 67.68951
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = PROLOGUE_TEST_MISSION_START
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -832.8467
Objectives[8]positionY = 165.5671
Objectives[8]positionZ = 68.04245
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = PROLOGUE_TEST_PRE_SAFE_EXPLOSION
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Go to the Union Depository.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 30.00537
Objectives[9]positionY = -603.3269
Objectives[9]positionZ = 30.62865
Objectives[9]Heading = 610
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 25
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = True
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -830.0298
Objectives[10]positionY = 160.5506
Objectives[10]positionZ = 67.86877
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = PROLOGUE_TEST_COLLECT_MONEY
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Go to the Stashed Loot.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -32.14364
Objectives[11]positionY = -622.0099
Objectives[11]positionZ = 34.14317
Objectives[11]Heading = 610
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 1
Objectives[11]mission_Pickup_Props[0]Model = prop_cs_heist_bag_02
Objectives[11]mission_Pickup_Props[0]Value = 1
Objectives[11]mission_Pickup_Props[0]positionX = -36.94622
Objectives[11]mission_Pickup_Props[0]positionY = -613.1825
Objectives[11]mission_Pickup_Props[0]positionZ = 34.58879
Objectives[11]mission_Pickup_Props[0]rotationX = 0
Objectives[11]mission_Pickup_Props[0]rotationY = 0
Objectives[11]mission_Pickup_Props[0]rotationZ = -160
Objectives[11]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[11]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 12
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Collect the Loot.
Objectives[12]CollectPickupsAddBlips = True
Objectives[12]FaildText = 
Objectives[12]Type = Collect_Pickup
Objectives[12]positionX = -37.30154
Objectives[12]positionY = -613.7019
Objectives[12]positionZ = 34.09669
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -827.6632
Objectives[13]positionY = 158.7491
Objectives[13]positionZ = 68.19276
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = PROLOGUE_TEST_COLLECT_CASH
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get ready to leave the Garage. Soon as the bag leaves the building, an alarm will trigger!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = -31.98428
Objectives[14]positionY = -622.3605
Objectives[14]positionZ = 34.15894
Objectives[14]Heading = 560
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = -34.80077
Objectives[14]ObjectiveMessages[0]positionY = -613.9739
Objectives[14]ObjectiveMessages[0]positionZ = 34.09862
Objectives[14]ObjectiveMessages[0]Message = Now we're equal, good luck.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = Manager's Note
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 3
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = Security is coming! Follow Lester's Route and get back to the Getaway Vehicle!
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = -25.63431
Objectives[15]positionY = -644.7951
Objectives[15]positionZ = 34.86853
Objectives[15]Heading = 560
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 2
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 10
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -38.91101
Objectives[15]mission_Actors[0]positionY = -664.7286
Objectives[15]mission_Actors[0]positionZ = 40.7265
Objectives[15]mission_Actors[0]Heading = 120
Objectives[15]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 200
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 1
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -34.49787
Objectives[15]mission_Actors[1]positionY = -661.7339
Objectives[15]mission_Actors[1]positionZ = 40.72671
Objectives[15]mission_Actors[1]Heading = 270
Objectives[15]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = True
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 200
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = Pistol
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 1
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -41.11948
Objectives[15]mission_Actors[2]positionY = -676.207
Objectives[15]mission_Actors[2]positionZ = 40.72691
Objectives[15]mission_Actors[2]Heading = 45
Objectives[15]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = True
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 200
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = SMG
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 1
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -51.43603
Objectives[15]mission_Actors[3]positionY = -664.1942
Objectives[15]mission_Actors[3]positionZ = 40.72844
Objectives[15]mission_Actors[3]Heading = 350
Objectives[15]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = True
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 200
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = SMG
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 1
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = -51.5615
Objectives[15]mission_Actors[4]positionY = -661.6285
Objectives[15]mission_Actors[4]positionZ = 40.72615
Objectives[15]mission_Actors[4]Heading = 295
Objectives[15]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = True
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 200
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = Pistol
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 1
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = -69.10457
Objectives[15]mission_Actors[5]positionY = -652.9929
Objectives[15]mission_Actors[5]positionZ = 40.72609
Objectives[15]mission_Actors[5]Heading = 295
Objectives[15]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = True
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 200
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = Pistol
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 1
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = -69.73088
Objectives[15]mission_Actors[6]positionY = -663.4487
Objectives[15]mission_Actors[6]positionZ = 40.72609
Objectives[15]mission_Actors[6]Heading = 305
Objectives[15]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = True
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 200
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = Pistol
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 1
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = -73.06177
Objectives[15]mission_Actors[7]positionY = -671.174
Objectives[15]mission_Actors[7]positionZ = 40.72609
Objectives[15]mission_Actors[7]Heading = 305
Objectives[15]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = True
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 200
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = Pistol
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 1
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = -74.05959
Objectives[15]mission_Actors[8]positionY = -671.9102
Objectives[15]mission_Actors[8]positionZ = 40.72609
Objectives[15]mission_Actors[8]Heading = 7.629392E-06
Objectives[15]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = True
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 200
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = Pistol
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = -61.21725
Objectives[15]mission_Actors[9]positionY = -666.2411
Objectives[15]mission_Actors[9]positionZ = 40.72609
Objectives[15]mission_Actors[9]Heading = 115
Objectives[15]mission_Actors[9]String_Name = s_m_y_blackops_03
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = True
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 200
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = Pistol
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = -20.17908
Objectives[15]ObjectiveMessages[0]positionY = -635.7793
Objectives[15]ObjectiveMessages[0]positionZ = 34.72418
Objectives[15]ObjectiveMessages[0]Message = Don't go back on the streets, you'll be dead in 5 seconds! Follow the route I've sent you!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 4
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -824.8207
Objectives[16]positionY = 158.0314
Objectives[16]positionZ = 68.6569
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Go to the Bridge!
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = -81.6955
Objectives[17]positionY = -687.6563
Objectives[17]positionZ = 41.04203
Objectives[17]Heading = 115
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Random_Spawn_Objective
Objectives[18]positionX = -97.39149
Objectives[18]positionY = -685.6888
Objectives[18]positionZ = 39.51539
Objectives[18]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[18]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[18]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[18]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[18]Random_Actors_Weapon_Model_Name = Pistol
Objectives[18]Random_Actors_Passenger = True
Objectives[18]Random_Actors_Fill_With_Occupants = True
Objectives[18]Random_Actors_Max_Count = 2
Objectives[18]Random_Actors_Max_ReSpawn = 0
Objectives[18]Random_Actors_Spawn_End = False
Objectives[18]Random_Actors_Spawn_Actors_Only = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = -103.9621
Objectives[19]positionY = -683.5236
Objectives[19]positionZ = 39.51539
Objectives[19]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[19]Random_Actors_Vehicle_Model_Name = maverick
Objectives[19]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[19]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 1
Objectives[19]Random_Actors_Max_ReSpawn = 0
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Cross the Bridge!
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = -129.8359
Objectives[20]positionY = -674.5042
Objectives[20]positionZ = 39.49886
Objectives[20]Heading = 190
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 4
Objectives[20]mission_Actors[0]SpawnInVehicle = True
Objectives[20]mission_Actors[0]SeatIndex = -1
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -247.7989
Objectives[20]mission_Actors[0]positionY = -677.0968
Objectives[20]mission_Actors[0]positionZ = 32.88339
Objectives[20]mission_Actors[0]Heading = 279.8571
Objectives[20]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = True
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 200
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = Pistol
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -231.5589
Objectives[20]mission_Actors[1]positionY = -668.9482
Objectives[20]mission_Actors[1]positionZ = 33.4249
Objectives[20]mission_Actors[1]Heading = 335
Objectives[20]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = True
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 200
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = Pistol
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 1
Objectives[20]mission_Actors[1]Task_Guard_Range = 4
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -223.9047
Objectives[20]mission_Actors[2]positionY = -671.5703
Objectives[20]mission_Actors[2]positionZ = 33.53037
Objectives[20]mission_Actors[2]Heading = 335
Objectives[20]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = True
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 200
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = Pistol
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 1
Objectives[20]mission_Actors[2]Task_Guard_Range = 3
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -212.6981
Objectives[20]mission_Actors[3]positionY = -648.7463
Objectives[20]mission_Actors[3]positionZ = 40.48927
Objectives[20]mission_Actors[3]Heading = 225
Objectives[20]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = True
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 200
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = Pistol
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 1
Objectives[20]mission_Actors[3]Task_Guard_Range = 4
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 6
Objectives[20]mission_Vehicles[0]positionX = -224.2063
Objectives[20]mission_Vehicles[0]positionY = -668.9763
Objectives[20]mission_Vehicles[0]positionZ = 33.27053
Objectives[20]mission_Vehicles[0]Heading = 230.0791
Objectives[20]mission_Vehicles[0]Name = Mesa
Objectives[20]mission_Vehicles[0]Model = mesa3
Objectives[20]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[0]HasPearlescent = False
Objectives[20]mission_Vehicles[0]Livery = 0
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = False
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = False
Objectives[20]mission_Vehicles[0]HotWired = False
Objectives[20]mission_Vehicles[0]Invincible = False
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]mission_Vehicles[1]positionX = -232.9586
Objectives[20]mission_Vehicles[1]positionY = -666.7693
Objectives[20]mission_Vehicles[1]positionZ = 33.1552
Objectives[20]mission_Vehicles[1]Heading = 280.0349
Objectives[20]mission_Vehicles[1]Name = Mesa
Objectives[20]mission_Vehicles[1]Model = mesa3
Objectives[20]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[1]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[1]HasPearlescent = False
Objectives[20]mission_Vehicles[1]Livery = 0
Objectives[20]mission_Vehicles[1]DirtLevel = 0
Objectives[20]mission_Vehicles[1]LockedForPlayer = False
Objectives[20]mission_Vehicles[1]Locked = False
Objectives[20]mission_Vehicles[1]Alarm = False
Objectives[20]mission_Vehicles[1]HotWired = False
Objectives[20]mission_Vehicles[1]Invincible = False
Objectives[20]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[1]Remove_After = 0
Objectives[20]mission_Vehicles[1]Survive_Number = 0
Objectives[20]mission_Vehicles[1]Failed_Text = 
Objectives[20]mission_Vehicles[2]positionX = -247.7989
Objectives[20]mission_Vehicles[2]positionY = -677.0968
Objectives[20]mission_Vehicles[2]positionZ = 32.88339
Objectives[20]mission_Vehicles[2]Heading = 279.8571
Objectives[20]mission_Vehicles[2]Name = Mesa
Objectives[20]mission_Vehicles[2]Model = mesa3
Objectives[20]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[2]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[2]HasPearlescent = False
Objectives[20]mission_Vehicles[2]Livery = 0
Objectives[20]mission_Vehicles[2]DirtLevel = 0
Objectives[20]mission_Vehicles[2]LockedForPlayer = False
Objectives[20]mission_Vehicles[2]Locked = False
Objectives[20]mission_Vehicles[2]Alarm = False
Objectives[20]mission_Vehicles[2]HotWired = False
Objectives[20]mission_Vehicles[2]Invincible = False
Objectives[20]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[2]Remove_After = 0
Objectives[20]mission_Vehicles[2]Survive_Number = 0
Objectives[20]mission_Vehicles[2]Failed_Text = 
Objectives[20]mission_Vehicles[3]positionX = -244.7219
Objectives[20]mission_Vehicles[3]positionY = -633.2906
Objectives[20]mission_Vehicles[3]positionZ = 33.41901
Objectives[20]mission_Vehicles[3]Heading = 150.0098
Objectives[20]mission_Vehicles[3]Name = Mesa
Objectives[20]mission_Vehicles[3]Model = mesa3
Objectives[20]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[3]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[3]HasPearlescent = False
Objectives[20]mission_Vehicles[3]Livery = 0
Objectives[20]mission_Vehicles[3]DirtLevel = 0
Objectives[20]mission_Vehicles[3]LockedForPlayer = False
Objectives[20]mission_Vehicles[3]Locked = False
Objectives[20]mission_Vehicles[3]Alarm = False
Objectives[20]mission_Vehicles[3]HotWired = False
Objectives[20]mission_Vehicles[3]Invincible = False
Objectives[20]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[3]Remove_After = 0
Objectives[20]mission_Vehicles[3]Survive_Number = 0
Objectives[20]mission_Vehicles[3]Failed_Text = 
Objectives[20]mission_Vehicles[4]positionX = -240.9387
Objectives[20]mission_Vehicles[4]positionY = -624.5663
Objectives[20]mission_Vehicles[4]positionZ = 33.59352
Objectives[20]mission_Vehicles[4]Heading = 150.2016
Objectives[20]mission_Vehicles[4]Name = Mesa
Objectives[20]mission_Vehicles[4]Model = mesa3
Objectives[20]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[4]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[4]HasPearlescent = False
Objectives[20]mission_Vehicles[4]Livery = 0
Objectives[20]mission_Vehicles[4]DirtLevel = 0
Objectives[20]mission_Vehicles[4]LockedForPlayer = False
Objectives[20]mission_Vehicles[4]Locked = False
Objectives[20]mission_Vehicles[4]Alarm = False
Objectives[20]mission_Vehicles[4]HotWired = False
Objectives[20]mission_Vehicles[4]Invincible = False
Objectives[20]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[4]Remove_After = 0
Objectives[20]mission_Vehicles[4]Survive_Number = 0
Objectives[20]mission_Vehicles[4]Failed_Text = 
Objectives[20]mission_Vehicles[5]positionX = -244.2299
Objectives[20]mission_Vehicles[5]positionY = -609.3965
Objectives[20]mission_Vehicles[5]positionZ = 33.80977
Objectives[20]mission_Vehicles[5]Heading = 209.8326
Objectives[20]mission_Vehicles[5]Name = Mesa
Objectives[20]mission_Vehicles[5]Model = mesa3
Objectives[20]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[5]SecondaryColor = UtilBlackPoly
Objectives[20]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[5]HasPearlescent = False
Objectives[20]mission_Vehicles[5]Livery = 0
Objectives[20]mission_Vehicles[5]DirtLevel = 0
Objectives[20]mission_Vehicles[5]LockedForPlayer = False
Objectives[20]mission_Vehicles[5]Locked = False
Objectives[20]mission_Vehicles[5]Alarm = False
Objectives[20]mission_Vehicles[5]HotWired = False
Objectives[20]mission_Vehicles[5]Invincible = False
Objectives[20]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[5]Remove_After = 0
Objectives[20]mission_Vehicles[5]Survive_Number = 0
Objectives[20]mission_Vehicles[5]Failed_Text = 
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = -161.7795
Objectives[21]positionY = -592.4575
Objectives[21]positionZ = 31.42449
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = True
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Keep following the walkway!
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -225.0871
Objectives[22]positionY = -644.3229
Objectives[22]positionZ = 39.48927
Objectives[22]Heading = 585
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 7
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = -1
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = -244.2299
Objectives[22]mission_Actors[0]positionY = -609.3965
Objectives[22]mission_Actors[0]positionZ = 33.80977
Objectives[22]mission_Actors[0]Heading = 209.8326
Objectives[22]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = True
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 200
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = Pistol
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = -244.7728
Objectives[22]mission_Actors[1]positionY = -626.8209
Objectives[22]mission_Actors[1]positionZ = 33.77378
Objectives[22]mission_Actors[1]Heading = 244.9998
Objectives[22]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = True
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 200
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = Pistol
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 1
Objectives[22]mission_Actors[1]Task_Guard_Range = 3
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = -247.0317
Objectives[22]mission_Actors[2]positionY = -633.0969
Objectives[22]mission_Actors[2]positionZ = 33.63919
Objectives[22]mission_Actors[2]Heading = 260
Objectives[22]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = True
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 200
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = Pistol
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 1
Objectives[22]mission_Actors[2]Task_Guard_Range = 3
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = -176.9561
Objectives[22]mission_Actors[3]positionY = -657.7277
Objectives[22]mission_Actors[3]positionZ = 40.48927
Objectives[22]mission_Actors[3]Heading = 230
Objectives[22]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = True
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 200
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Stationary
Objectives[22]mission_Actors[3]weapon = Pistol
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 0
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = -169.329
Objectives[22]mission_Actors[4]positionY = -663.6041
Objectives[22]mission_Actors[4]positionZ = 40.47961
Objectives[22]mission_Actors[4]Heading = 230
Objectives[22]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = True
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 200
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = Pistol
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 1
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = -159.7701
Objectives[22]mission_Actors[5]positionY = -668.3643
Objectives[22]mission_Actors[5]positionZ = 40.47283
Objectives[22]mission_Actors[5]Heading = 254.8009
Objectives[22]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = True
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 200
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = Pistol
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = -154.5601
Objectives[22]mission_Actors[6]positionY = -669.6132
Objectives[22]mission_Actors[6]positionZ = 40.4817
Objectives[22]mission_Actors[6]Heading = 239.9999
Objectives[22]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[22]mission_Actors[6]Relationship_Group = Enemy1
Objectives[22]mission_Actors[6]AddBlip = True
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = False
Objectives[22]mission_Actors[6]SetHealth = 200
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = Pistol
Objectives[22]mission_Actors[6]Variation = Random
Objectives[22]mission_Actors[6]Task = 0
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -219.6852
Objectives[23]positionY = -626.5165
Objectives[23]positionZ = 39.48756
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = False
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = PROLOGUE_TEST_COP_GUNFIGHT
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Random_Spawn_Objective
Objectives[24]positionX = -224.3544
Objectives[24]positionY = -638.2169
Objectives[24]positionZ = 39.48872
Objectives[24]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[24]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[24]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[24]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[24]Random_Actors_Weapon_Model_Name = Pistol
Objectives[24]Random_Actors_Passenger = True
Objectives[24]Random_Actors_Fill_With_Occupants = False
Objectives[24]Random_Actors_Max_Count = 1
Objectives[24]Random_Actors_Max_ReSpawn = 0
Objectives[24]Random_Actors_Spawn_End = False
Objectives[24]Random_Actors_Spawn_Actors_Only = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[24]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = -222.1312
Objectives[25]positionY = -630.989
Objectives[25]positionZ = 39.48792
Objectives[25]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[25]Random_Actors_Vehicle_Model_Name = maverick
Objectives[25]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[25]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 1
Objectives[25]Random_Actors_Max_ReSpawn = 0
Objectives[25]Random_Actors_Spawn_End = False
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 3
Objectives[25]mission_Vehicles[0]positionX = -170.9634
Objectives[25]mission_Vehicles[0]positionY = -641.5147
Objectives[25]mission_Vehicles[0]positionZ = 32.16832
Objectives[25]mission_Vehicles[0]Heading = 221.9293
Objectives[25]mission_Vehicles[0]Name = Police Cruiser
Objectives[25]mission_Vehicles[0]Model = police3
Objectives[25]mission_Vehicles[0]PrimaryColor = UtilOffWhite
Objectives[25]mission_Vehicles[0]SecondaryColor = UtilBlackPoly
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[1]positionX = -158.7792
Objectives[25]mission_Vehicles[1]positionY = -653.521
Objectives[25]mission_Vehicles[1]positionZ = 32.02352
Objectives[25]mission_Vehicles[1]Heading = 69.59731
Objectives[25]mission_Vehicles[1]Name = Police Cruiser
Objectives[25]mission_Vehicles[1]Model = police3
Objectives[25]mission_Vehicles[1]PrimaryColor = UtilOffWhite
Objectives[25]mission_Vehicles[1]SecondaryColor = UtilBlackPoly
Objectives[25]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[1]HasPearlescent = False
Objectives[25]mission_Vehicles[1]Livery = 0
Objectives[25]mission_Vehicles[1]DirtLevel = 0
Objectives[25]mission_Vehicles[1]LockedForPlayer = False
Objectives[25]mission_Vehicles[1]Locked = False
Objectives[25]mission_Vehicles[1]Alarm = False
Objectives[25]mission_Vehicles[1]HotWired = False
Objectives[25]mission_Vehicles[1]Invincible = False
Objectives[25]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[1]Remove_After = 0
Objectives[25]mission_Vehicles[1]Survive_Number = 0
Objectives[25]mission_Vehicles[1]Failed_Text = 
Objectives[25]mission_Vehicles[2]positionX = 226.8604
Objectives[25]mission_Vehicles[2]positionY = 7009.592
Objectives[25]mission_Vehicles[2]positionZ = 3.254203
Objectives[25]mission_Vehicles[2]Heading = 237.2312
Objectives[25]mission_Vehicles[2]Name = Akula
Objectives[25]mission_Vehicles[2]Model = akula
Objectives[25]mission_Vehicles[2]PrimaryColor = UtilMidnightBlue
Objectives[25]mission_Vehicles[2]SecondaryColor = UtilMidnightBlue
Objectives[25]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[2]HasPearlescent = False
Objectives[25]mission_Vehicles[2]Livery = -1
Objectives[25]mission_Vehicles[2]DirtLevel = 0
Objectives[25]mission_Vehicles[2]LockedForPlayer = False
Objectives[25]mission_Vehicles[2]Locked = False
Objectives[25]mission_Vehicles[2]Alarm = False
Objectives[25]mission_Vehicles[2]HotWired = False
Objectives[25]mission_Vehicles[2]Invincible = True
Objectives[25]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[2]Remove_After = 0
Objectives[25]mission_Vehicles[2]Survive_Number = 0
Objectives[25]mission_Vehicles[2]Failed_Text = 
Objectives[25]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 35
Objectives[25]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 2
Objectives[25]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[25]mission_Pickup_Props[0]Value = 300
Objectives[25]mission_Pickup_Props[0]positionX = -169.8176
Objectives[25]mission_Pickup_Props[0]positionY = -614.6876
Objectives[25]mission_Pickup_Props[0]positionZ = 31.92449
Objectives[25]mission_Pickup_Props[0]rotationX = 0
Objectives[25]mission_Pickup_Props[0]rotationY = 0
Objectives[25]mission_Pickup_Props[0]rotationZ = 175
Objectives[25]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[25]mission_Pickup_Props[1]Value = 300
Objectives[25]mission_Pickup_Props[1]positionX = -169.0945
Objectives[25]mission_Pickup_Props[1]positionY = -614.8201
Objectives[25]mission_Pickup_Props[1]positionZ = 31.92449
Objectives[25]mission_Pickup_Props[1]rotationX = 0
Objectives[25]mission_Pickup_Props[1]rotationY = 0
Objectives[25]mission_Pickup_Props[1]rotationZ = 130
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Go down the stairs.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = -217.5872
Objectives[26]positionY = -615.8069
Objectives[26]positionZ = 32.91832
Objectives[26]Heading = 44.99993
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 2
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Random_Spawn_Objective
Objectives[27]positionX = -225.7393
Objectives[27]positionY = -638.1814
Objectives[27]positionZ = 32.44141
Objectives[27]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[27]Random_Actors_Vehicle_Model_Name = blista
Objectives[27]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[27]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[27]Random_Actors_Weapon_Model_Name = Pistol
Objectives[27]Random_Actors_Passenger = True
Objectives[27]Random_Actors_Fill_With_Occupants = True
Objectives[27]Random_Actors_Max_Count = 3
Objectives[27]Random_Actors_Max_ReSpawn = 3
Objectives[27]Random_Actors_Spawn_End = True
Objectives[27]Random_Actors_Spawn_Actors_Only = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Mission_Settings_Objective
Objectives[28]positionX = -224.4303
Objectives[28]positionY = -611.3546
Objectives[28]positionZ = 32.98177
Objectives[28]MissionSettings_TimesOfDay = Current
Objectives[28]MissionSettings_Weather = Current
Objectives[28]MissionSettings_WantedLevel = 5
Objectives[28]MissionSettings_SetWantedLevelNow = 5
Objectives[28]MissionSettings_StartNightvision = False
Objectives[28]MissionSettings_StopNightvision = False
Objectives[28]MissionSettings_StartSeethrough = False
Objectives[28]MissionSettings_StopSeethrough = False
Objectives[28]MissionSettings_StartMusic = False
Objectives[28]MissionSettings_StopMusic = False
Objectives[28]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Get back in the Garage!
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 0
Objectives[29]positionX = -215.8708
Objectives[29]positionY = -630.1989
Objectives[29]positionZ = 32.56497
Objectives[29]Heading = 800
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 7.5
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 4
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = -203.4361
Objectives[29]mission_Actors[0]positionY = -631.9347
Objectives[29]mission_Actors[0]positionZ = 33.10805
Objectives[29]mission_Actors[0]Heading = 54.99072
Objectives[29]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 200
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = Pistol
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = -200.8228
Objectives[29]mission_Actors[1]positionY = -640.0261
Objectives[29]mission_Actors[1]positionZ = 32.60675
Objectives[29]mission_Actors[1]Heading = 44.997
Objectives[29]mission_Actors[1]String_Name = s_f_y_cop_01
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 200
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = Pistol
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = -167.9947
Objectives[29]mission_Actors[2]positionY = -645.7522
Objectives[29]mission_Actors[2]positionZ = 32.40511
Objectives[29]mission_Actors[2]Heading = 44.99987
Objectives[29]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 200
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = Pistol
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 1
Objectives[29]mission_Actors[2]Task_Guard_Range = 2
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]SpawnInVehicle = True
Objectives[29]mission_Actors[3]SeatIndex = -1
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 0
Objectives[29]mission_Actors[3]positionX = -158.7792
Objectives[29]mission_Actors[3]positionY = -653.521
Objectives[29]mission_Actors[3]positionZ = 32.02352
Objectives[29]mission_Actors[3]Heading = 69.59731
Objectives[29]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = True
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 200
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = Pistol
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = -182.2025
Objectives[30]positionY = -633.1794
Objectives[30]positionZ = 31.42428
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = False
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = PROLOGUE_TEST_POLICE_CAR_CHASE
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Go to your Getaway Vehicle and get the fuck outta here!
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = -163.6932
Objectives[31]positionY = -613.1973
Objectives[31]positionZ = 31.42449
Objectives[31]Heading = 800
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 25
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = -161.907
Objectives[32]positionY = -619.8401
Objectives[32]positionZ = 31.42449
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = Current
Objectives[32]MissionSettings_SetWantedLevelNow = Current
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = False
Objectives[32]MissionSettings_StopMusic = False
Objectives[32]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = The whole city is on lockdown! Lester has parked a stealth helicopter in Sandy Shores. Get over there!
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 255
Objectives[33]IconColorA = 0
Objectives[33]positionX = 180.1816
Objectives[33]positionY = 6938.977
Objectives[33]positionZ = 11.06424
Objectives[33]Heading = 411.0906
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 200
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Mission_Settings_Objective
Objectives[34]positionX = -180.8861
Objectives[34]positionY = -636.1764
Objectives[34]positionZ = 31.42189
Objectives[34]MissionSettings_TimesOfDay = Current
Objectives[34]MissionSettings_Weather = Current
Objectives[34]MissionSettings_WantedLevel = Current
Objectives[34]MissionSettings_SetWantedLevelNow = Current
Objectives[34]MissionSettings_StartNightvision = False
Objectives[34]MissionSettings_StopNightvision = False
Objectives[34]MissionSettings_StartSeethrough = False
Objectives[34]MissionSettings_StopSeethrough = False
Objectives[34]MissionSettings_StartMusic = True
Objectives[34]MissionSettings_StopMusic = False
Objectives[34]MissionSettings_Music = PROLOGUE_TEST_POLICE_CAR_CHASE
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Get in the Stealth Helicopter!
Objectives[35]FaildText = 
Objectives[35]Type = Enter_Vehicle
Objectives[35]positionX = 495.4535
Objectives[35]positionY = 5585.843
Objectives[35]positionZ = 793.0638
Objectives[35]EnterVehicle_AsPassenger = False
Objectives[35]EnterVehicle_CanExit = True
Objectives[35]EnterVehicle_SetIsWanted = False
Objectives[35]EnterVehicle_SeatIndex = -1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Leave the area and shake off the cops!
Objectives[36]Type = Leave_Area
Objectives[36]positionX = 496.0905
Objectives[36]positionY = 5590.09
Objectives[36]positionZ = 793.8486
Objectives[36]Leave_Area_Distance = 400
Objectives[36]Leave_Area_Use_Objective_Position = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Mission_Settings_Objective
Objectives[37]positionX = 1274.919
Objectives[37]positionY = -1714.361
Objectives[37]positionZ = 53.77147
Objectives[37]MissionSettings_TimesOfDay = Current
Objectives[37]MissionSettings_Weather = Current
Objectives[37]MissionSettings_WantedLevel = 0
Objectives[37]MissionSettings_SetWantedLevelNow = 0
Objectives[37]MissionSettings_StartNightvision = False
Objectives[37]MissionSettings_StopNightvision = False
Objectives[37]MissionSettings_StartSeethrough = False
Objectives[37]MissionSettings_StopSeethrough = False
Objectives[37]MissionSettings_StartMusic = True
Objectives[37]MissionSettings_StopMusic = False
Objectives[37]MissionSettings_Music = PROLOGUE_TEST_PRE_SAFE_EXPLOSION
Objectives[37]mission_ActorsCount = 1
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = 1274.981
Objectives[37]mission_Actors[0]positionY = -1710.859
Objectives[37]mission_Actors[0]positionZ = 54.77143
Objectives[37]mission_Actors[0]Heading = 121.5697
Objectives[37]mission_Actors[0]String_Name = ig_lestercrest
Objectives[37]mission_Actors[0]Relationship_Group = Friend
Objectives[37]mission_Actors[0]AddBlip = True
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = True
Objectives[37]mission_Actors[0]SetHealth = 4000
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[37]mission_Actors[0]AlwaysFight = False
Objectives[37]mission_Actors[0]Seeing_Range = 30
Objectives[37]mission_Actors[0]Hearing_Range = 30
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = 966099553
Objectives[37]mission_Actors[0]Variation = Custom
Objectives[37]mission_Actors[0]Task = 3
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[37]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[37]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[37]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[37]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[37]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[37]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[37]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Teleport_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1275.123
Objectives[38]positionY = -1714.696
Objectives[38]positionZ = 53.77147
Objectives[38]ObjectiveRotation = 1825
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = 1 hour later...
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 1273.808
Objectives[39]positionY = -1709.176
Objectives[39]positionZ = 53.77147
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 30
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 6
Objectives[39]ObjectiveMessages[0]positionX = 1271.315
Objectives[39]ObjectiveMessages[0]positionY = -1737.214
Objectives[39]ObjectiveMessages[0]positionZ = 50.40779
Objectives[39]ObjectiveMessages[0]Message = Michael!!! Hahahahaaaa!! WE DID IT!!
Objectives[39]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[0]Sender = Lester
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = False
Objectives[39]ObjectiveMessages[0]Delay = True
Objectives[39]ObjectiveMessages[0]DelayTime = 3
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 1268.342
Objectives[39]ObjectiveMessages[1]positionY = -1738.755
Objectives[39]ObjectiveMessages[1]positionZ = 49.77308
Objectives[39]ObjectiveMessages[1]Message = Fucking A!
Objectives[39]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[39]ObjectiveMessages[1]Sender = Michael
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 7
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 1265.019
Objectives[39]ObjectiveMessages[2]positionY = -1740.451
Objectives[39]ObjectiveMessages[2]positionZ = 49.22416
Objectives[39]ObjectiveMessages[2]Message = Hahahaaa, I'll never get tired of taking down scores, I'm a genius!
Objectives[39]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[2]Sender = Lester
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = White
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 12
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = False
Objectives[39]ObjectiveMessages[2]TypeTextMesage = True
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = 1259.036
Objectives[39]ObjectiveMessages[3]positionY = -1743.453
Objectives[39]ObjectiveMessages[3]positionZ = 48.15194
Objectives[39]ObjectiveMessages[3]Message = Shame my mute friend couldn't join you but it is what it is...
Objectives[39]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[3]Sender = Lester
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = White
Objectives[39]ObjectiveMessages[3]PlayFromStart = False
Objectives[39]ObjectiveMessages[3]Delay = True
Objectives[39]ObjectiveMessages[3]DelayTime = 17
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = False
Objectives[39]ObjectiveMessages[3]TypeTextMesage = True
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[4]positionX = 1252.346
Objectives[39]ObjectiveMessages[4]positionY = -1747.435
Objectives[39]ObjectiveMessages[4]positionZ = 46.7329
Objectives[39]ObjectiveMessages[4]Message = I didn't do all that shit for nothing, where's my money?
Objectives[39]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[39]ObjectiveMessages[4]Sender = Michael
Objectives[39]ObjectiveMessages[4]Subject = 
Objectives[39]ObjectiveMessages[4]MessageColor = White
Objectives[39]ObjectiveMessages[4]PlayFromStart = False
Objectives[39]ObjectiveMessages[4]Delay = True
Objectives[39]ObjectiveMessages[4]DelayTime = 22
Objectives[39]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[4]TypeSubtitle = False
Objectives[39]ObjectiveMessages[4]TypeTextMesage = True
Objectives[39]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[5]positionX = 1246.162
Objectives[39]ObjectiveMessages[5]positionY = -1750.715
Objectives[39]ObjectiveMessages[5]positionZ = 45.34805
Objectives[39]ObjectiveMessages[5]Message = Oh yeah, right! It's there at the end of the hallway. By all means, help yourself, hehehe!
Objectives[39]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[5]Sender = Lester
Objectives[39]ObjectiveMessages[5]Subject = 
Objectives[39]ObjectiveMessages[5]MessageColor = White
Objectives[39]ObjectiveMessages[5]PlayFromStart = False
Objectives[39]ObjectiveMessages[5]Delay = True
Objectives[39]ObjectiveMessages[5]DelayTime = 26
Objectives[39]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[5]TypeSubtitle = False
Objectives[39]ObjectiveMessages[5]TypeTextMesage = True
Objectives[39]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[40]Text = Great work! Collect your cut.
Objectives[40]CollectPickupsAddBlips = True
Objectives[40]FaildText = 
Objectives[40]Type = Collect_Pickup
Objectives[40]positionX = 1269.47
Objectives[40]positionY = -1709.826
Objectives[40]positionZ = 53.77147
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 1
Objectives[40]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[40]mission_Pickup_Props[0]Value = 1000000
Objectives[40]mission_Pickup_Props[0]positionX = 1268.882
Objectives[40]mission_Pickup_Props[0]positionY = -1710.052
Objectives[40]mission_Pickup_Props[0]positionZ = 54.27147
Objectives[40]mission_Pickup_Props[0]rotationX = 0
Objectives[40]mission_Pickup_Props[0]rotationY = 0
Objectives[40]mission_Pickup_Props[0]rotationZ = 99.99986
Objectives[40]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[40]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[40]ObjectiveMessages = 0

